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Language Worlds

Language learning academics are very adventurous in bringing in new modes of teaching or exploring ways to engage the students. This project saw the creation of a suite of virtual worlds where students would use what they have now learnt in their classes to travel to Mars, explore a pirate island, get into the medieval castle and delve under the sea.

Project Details

The various worlds were used to allow students to explore a new place using their new knowledge with the target language.

TECHNOLOGY & DEVELOPMENT

The project is in a fairly stable state now with only minor enhancements and updates continuing in collaboration with the Languages academics. The staff and work integrated learning student developers are using the Unity game engine to bring together all the elements and deliver the VR experience using webgl builds during covid and supporting the Meta Quest headsets.

Credits

Key Stakeholders

Natalia Ortiz Ceberio (Senior Lecturer, Spanish Studies, School of Humanities and Languages, ADA)
Valérie Combe Germes (Lecturer in French Studies, School of Humanities & Languages, ADA)

Design, & Development

Xueqing (Sherry) Lu (Immersive Technology Specialist and Developer, PVC Education)
Seyha Sok (Immersive Technology Specialist and Developer, PVC Education)
Matt Cabanag (Immersive Technology Specialist and Developer, PVC Education)
Kaveh Tabar Heydar (Immersive Technology Specialist and Developer, PVC Education)
Graham Hannah (Manger of Immersive Technologies, PVC Education)

Get Involved

There are internal Teams Channels, Miro Boards and working groups covering the development collaboration with Languages academics. To find out more, join the team, get a demo or have your class or promotion use-case included just get in touch.

  • Email: [email protected]
  • Media & Immersive
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Page last updated: Monday 22 July 2024