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Immersive Technologies

The Immersive team partner with academics to explore, create and deliver effective immersive experiences to enhance students' education.

The team provide services such as co-designing and developing solutions, applications and experiences using the latest hardware and software to explore new ways of learning at UNSW. They also develop purpose-built tools designed to support and empower staff to create and iterate their own immersive content for teaching delivery.

Collaborate with the Immersive Technologies team now

online form

VR

Send email

Request services Borrow equipment Email the team

LITEroom

LITEroom - Lab for Innovation in Technology for Education

Location: UNSW Kensington Campus, Building F21 Main Library, Room 117C (Access via the walkway at the back of the main library near the post office)

An on-campus, digital space to explore, develop, pilot, demo and showcase technologies and experiences aimed at enhancing learning and teaching through innovation.
Staff and students are welcome to engage with the team here to get a taste for these evolving technologies from Virtual and Augmented Reality to interactive 360 media to streaming, sensors and artificial intelligence. Much of the gear is also available for loan, or can be transported to your learning context.

Get in touch for a tour of the space & demo the equipment.

LITEroom 2021

 

Projects

The team engaged with a significant suite of immersive experience projects varying in size and complexity. Here is a quick sample of the breadth of these intiatives supporting immersive experience delivery.

Smart Sparrow MoHD MVSID
Recreating Smart Sparrow virtual labs & learning objects

 
Virtual tours of the Museum of Human Disease

 
Masters of Visualisation, Simulation, and Immersive Design (MVSID) student mentorships & work placements
AviationCASA BeamDeflection TransportNSW
Aviation 3D drone zone training experience
 
Virtual tour created with Microsoft SharePoint spaces
 
Partnership with Transport NSW

 
anatomy specimen Immersive editor MVSIDemo
Anatomy specimen and lab explorer
 
Development of the UNSW Immersive Editor for content creation Mobile and Fixed VR/AR Classroom pilots

Services

     Services

     Detailed information

    Consultation & providing solutions
    • Provide immersive tech advice and input to our key stakeholders
    • Provide information, ideas and options for solutions to meet needs and desires of stakeholders
    • Mentor & help students create immersive experiences as part of their research or coursework
    • Help/train academics with using XR equipment/software (including academics' own equipment)
    Content creation
    • Provide advice on the creation of content for immersive experiences
    • Create media content for stakeholders (3D models, scans, art/visuals, 2D/360 video, editing/cleanup, audio, user interfaces etc) and bring them together as needed
    • Create instructions and guides for teachers and their students
    Immersive experience development
    • Scope, design, create, test, deploy and maintain immersive experiences for stakeholders
    • Develop experiences using various tools including: game engines (primarily Unity with potential for Unreal), 360 video (in-house immersive editor and similar tools)
    • Link data to experiences (input and output) including teaching platforms (Moodle/Teams)
    Tools development and maintenance
    • Scope, design, create, test, deploy and maintain tools for the team and stakeholders to use for the creation and delivery of immersive experiences
    • Setup and maintain servers to host and enable immersive experiences (develop and deliver)
    • Manage data storage and connections between immersive systems and applications
    • Examples: 360 Immersive Editor, servers to host experiences, library of Unity templates and code
    Hardware provision & support 
    • Provide hardware/equipment for the creation & delivery of immersive experiences
    • Provide loan equipment for stakeholders & specialised demo equipment for the team
      • Hardware includes VR/AR headsets, 360 cameras, computers, phones, ‘cardboard’ viewers, scanners, sensors, audio-visual kit and more
    • Supply and coordinate support for immersive tech hardware/systems to capture content and deliver experiences in teaching spaces
    • Develop and coordinate soft standards for immersive hardware, software and processes
    Community of Practice
    • Provide a focal point for Immersive Tech, a space to promote & expand XR creation and use within UNSW
    • Foster sharing & collaboration across all areas of UNSW, as well as external education-centric institutions
    • Interface with vendors and the industry to leverage commercial hardware and software
    • Engage student volunteers and interns to participate in the team's projects
    • Measure the impact of immersive experiences on the learning and practice of teaching & working with researchers for mutual benefit

          UNSW Immersive editor

          The Immersive editor is an in-house created application designed to empower academics and students to create their own immersive experiences. 

          The editor allows you to bring in 360 photos/video or physical models, and add labels, hotspots, 2D video, text, links etc. to create an informative, navigable and interactive experience catering to the specific needs of the users.

          Once created, the immersive editor experiences can be viewed through the browser on a computer, tablet or phone. The editor itself is also used the same way, but for the best user experience, it is recommended to be launched on a laptop or desktop.

          Features:

          As the editor was designed and created in-house, the Immersive Technologies team are here to support you in using it. They can help you get started with more targeted in-person or remote assistance specific to your requirements. They can also provide advice, feedback, answer questions or give guidance through Teams chat or email.

          There will always be more features and refinements added to the editor, so please provide feedback to the team on what would make the Immersive Editor even better for you and your students.

          Check it out:

          Enter the Immersive Technologies server 
          (where all VR/AR experiences are hosted)

          Demo of the Immersive editor - this showcases what the editor can do (created in the editor itself!)

          immersive editor

           

          Our Moodle site

            Immersive Technologies Moodle site
            Student self enrolment key: immersive

            Showcases:

            • Actual live immersive experiences
            • Full list of loan and demo equipment
            • Technology guide – key terms, hardware & software 
            • UNSW immersive experience exemplars
            • Experience library – list of experiences created at UNSW 
            • External inspiration – videos of immersive technologies & their use

            Student placements

            The team work with students of all stages on immersive projects and initiatives. There are a variety of opportunities suitable to different skillsets and interests. Apart from supporting and delivering immersive learning experiences to students as part of their studies, they engage with HDR students as part of their research into VR/AR/MR and related technologies.

            Types of student engagement

            Modes of direct student engagement applicable to the LITEroom - there are examples of many of these running all the time at various levels.

            Class Demos and Experiences
            Deliver presentations on the theory and demonstrations of various technologies and experiences for classes and events that showcase where UNSW is at and heading in terms of Immersive tech.

            Class Mentoring
            Support classes, groups or individuals exploring media and immersive technology, giving guidance and direction to students and providing technical support where possible.

            Research Project Support
            Closer mentoring, guidance, support and assistance for individual research students at both HDR or undergrad level where they are using/developing media and immersive tech.
            Possibility of working more closely on research linked to LITEroom projects and greater levels of support for projects more closely linked to UNSW education.

            Work Integrated Learning (WIL)
            Opportunities to work on real projects with the team as a formal part of a course including project supervision and knowledge sharing (often thesis, capstone and major projects).

            Volunteers
            Student Volunteer Placements allow students to contribute their time towards supporting the LITEroom and following a certain level of contribution the students will have this volunteering recognised on their testamur. The work is purely voluntary and flexible with the team endeavouring to also give students valuable experience.

            Casual Employment
            There may be funded projects in the LITEroom that can bring on students as casuals where they can then develop their skills in a work environment as employees of the uni.

            Misc
            Other cases like the Journalism students writing articles on Immersive Technology usage or where the LITEroom act as the 'client' for student projects.

            dr vr

             

            Other immersive teams

            PVCESE Media team

            The Immersive Technologies team is closely aligned with the PVCESE Media team who are available to help with all aspects of creating and using digital media for education, with a focus on shooting and editing video.

            • See full suite of media team services (including video shooting & editing)
            • Media team services request form

            Other immersive specialist units and centres at UNSW

            • EPICentre (Expanded Perception & Integration Centre)
            • iCinema (Centre for Interactive Cinema Research)
            • Mining Advanced Visualisation Lab

            Contact us

             Collaborate with the Immersive Technologies team now

            online form

            VR

            Request services Borrow equipment

            Meet the team

            Graham Hannah
            Manager, Immersive Technologies
             
            Brian Landrigan
            Manager, Media & Immersive Technologies
            Sherry Xueqing Lu
            Immersive Technologies Specialist
             
            Seyha Sok
            Immersive Technologies Specialist
             
            Tim Dodds
            Immersive Technologies Specialist
             
            Paul Dyer
            Immersive Technologies Specialist
             
            Ashley Hall
            Immersive Technologies Specialist
             

            Get in contact: [email protected]

             

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            Authorised by Pro Vice-Chancellor Education
            UNSW CRICOS Provider Code: 00098G, TEQSA Provider ID: PRV12055, ABN: 57 195 873 179
            Teaching at UNSW, Sydney NSW 2052, Australia Telephone 9385 5989

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            Page last updated: Thursday 7 July 2022